![]() ![]() Sweet Home, the game, was released in 1989 for the Famicom. As such, the Sweet Home game is a licensed adaptation of the film, albeit with quite a few artistic liberties. Sweet Home is a game based on a cult classic horror film by the same name and should not be confused with Sweet Home: a Netflix series based on a cult classic horror webcomic. The Binding Blade, meanwhile, was developed for the Game Boy Advance and was the first entry to star Roy. Moreover, the game was created to address criticisms of the previous Fire Emblem game, Genealogy of the Holy War. ![]() Thracia 776 is the final entry developed for the Super Famicom and the last Fire Emblem game series creator Shouzou Kaga worked on. The gameplay for each is polished, and their stories are memorable and gripping. They represent classic Fire Emblem at its finest. This was the right decision, as demonstrated by the sales numbers and reviews of more recent Fire Emblem games, but Western audiences are still missing out on quite a few hidden gems.įire Emblem: The Binding Blade and Fire Emblem: Thracia 776 are widely regarded as some of the best entries in the franchise. However, due to the popularity of Marth and Roy in Super Smash Bros. Originally, Nintendo had no intention of localizing the franchise for Western audiences. Fire Emblem: The Binding Blade and Thracia 776įire Emblem is a household name these days, but that wasn’t always the case. ![]() Somehow, the final boss fights shatter that high bar with challenging enemies and soundtracks backed by the best J-rock band on the planet: JAM Project.Įach Super Robot Wars is eye and ear candy of the highest caliber. While battles take place on grid-based battlefields populated by chibi sprites, the game knows when to amp up the action by animating iconic characters pulling off their signature, earth-shattering finishing moves accompanied by their respective theme songs. Each game features a standalone story with a few novel protagonists and villains, but the franchise’s main hook is its presentation. The Super Robot Wars series is a long-running ensemble franchise where characters from disparate giant robot IPs team up to take down giant armies. What’s better than watching a 100-foot (or more) mecha rip off its shoulder pauldrons, combine them into a giant sword, and then bifurcate a giant monster that then explodes for good measure? How about commanding an entire fleet of robots with similar abilities? ![]() Here are some of the best RPGs you might never get to play unless you learn Japanese.Ĭompletionists who conquer Tobal 2’s Quest Mode will find their character roster grow as high as 200 playable fighters (comparatively, Dragon Ball Budokai Tenkaichi 3 “only” has 161 playable characters). And since there was a surprisingly long period of time when Japan was the RPG capital of the video game world, many of those titles that remain inaccessible to most Western audiences belong to a genre that has only grown in acclaim, success, and influence in recent years. At the very least, they’re worth knowing about for sheer historical context. While not every Japanese-exclusive video game is worth playing, many are. To this day, a shocking number of games from various Japanese studios remain stuck in Japan. Unfortunately, many games just never get that chance. That being the case, you would think that companies would localize their modern and retro titles to give them a proper chance to succeed on a global scale. In fact, more and more types of games are reaching more and more types of gamers these days. It’s not uncommon for seemingly niche games and franchises to blossom into beloved cult classics. ![]()
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